




ACWGC
Training
Campus

Advanced Training
Building upon the Basics

Sirs,
I am glad to see you all back for the more advanced training in the Art of Warfare. In the Basic Training portion we covered mostly the basics of Club Membership and interactions. In this part though we will get down to the more interesting and important topics of battlefield success. Here we will go over how the gaming mechanics work on a more minute level and how you can use those mechanics to your advantage.
To be honest - if you want to win more than you need to read these. Some people are okay with just playing for fun and seeing 'what happens' and that is fine. But if you are as competitive as most gamers are than you want to win!
Once you are done with these I suggest heading to either the Study Hall for some "test your knowledge" questions or to the War Library for our most advanced training information. The more you know the more dangerous you become on the battlefield!
ACWGC 201
ACWGC 202
HIST 201
MIL 201
MIL 202
MIL 203
MIL 204
MIL 205
MIL 206
MIL 207
MIL 208
MIL 209
MIL 210
MIL 211
ENG 201
ENG 202
Advanced Optional Rules and House Rules - So many Options!
Phased-Based Play vs. Turn-Based Play - The Oldest Question
The Seven Classical Maneuvers of War - The Big Picture
Strategy - Concepts worth Noting
Artillery Combat - The Big Guns
Amphibious Operations - Gunboats
Fixed Units and Releases - When to Expect Help
Reinforcements and Entry/Exit Hexes - Arrivals and Rules
Skirmishers - Setting up a Screen
Zone of Control - Know your area
Basic Melee Information - Attacking for Beginners
Basic Fire Combat Results Explained - Firing Offensively
Advanced Combat with Modifiers - You Need to Know This!
Bridges and Ford - Crossing Barriers


Advanced Training

