Advanced Training Test Answers
1. What does "Manual Defensive Fire" control in the Optional Rules settings?
This determines whether the game will be played in Phases or Turns. The Club standard is to always play with this rule UNCHECKED. This means we play using TURNS as opposed to PHASES. For more information on the differences between them you can review ACWGC 201 or ACWGC 202.
2. What is the main difference between a Weak Zone of Control and a Hard Zone of Control?
Units in a Hard Zone of Control cannot move from one enemy Zone of Control to another but in a Weak Zone of Control they can move one hex. It is likely you will always play with the Weak Zone of Control option checked at the start. For more information check out MIL 207.
3. Which of the following is NOT a part of the Club Rules?
The item that is NOT a Club Rules is "Units may not launch any Melee's in column formation unless they are doing so across a creek bridge or ford where the enemy is blocking them, or, in a town hex where the enemy is blocking them. People often believe that a melee in column is not allowed." You can actually melee in column at any time. But this is not advisable in most situations due to the disadvantages associated with it. But it is allowed by default.
4. How many men do artillery units field during a melee combat?
Roughly 7 men per gun. This means that a lone artillery unit will almost certainly be overran if meleed by enemy units. You should always protect your artillery with an accompanying infantry unit if they are anywhere near your front lines. For more information on Melee Rules check out MIL 209.
5. Why is it often preferable to fire all of the units in hex at once rather than individually? Select all that apply.
The two answers are that it gives the enemy's Opportunity Fire fewer chances to respond, and that the total firepower output is the same whether you shoot all at once or separately. There are instances though when you might want to spread your fire around to attempt to disrupt multiple enemy units rather than one. For more information of Fire Combat modifiers view MIL 211.
6. When a Cavalry unit is DISMOUNTED how are their effective numbers altered?
When cavalry units are dismounted their firepower is 25% less than their total strength due to men being allocated as horse-holders. Cavalry should almost always remain mounted to take advantage of their speed. For more information on this see MIL 211.
7. A defensive unit in a Disrupted state suffers which penalty during a melee?
A Disrupted unit which is meleed against suffers no penalty during the melee. There is a common belief that a disrupted unit is at a disadvantage in a melee but it is not so. For more info on melees check out MIL 209.
8. When launching a melee from multiple hexes into another one which hexside modifier is counted against you?
The hexside modifier which is the strongest of those which you cross is used against all your forces. If you attack with 50 men over a stonewall and uphill but 800 other men cross open ground to join the attack, all will be subject to the same hexside modifiers incurred by the 50 attacking men. For more info on melees check out MIL 209.
9. If all the attacking units in battleline, either Infantry or Cavalry, attack from a hexside which the defenders are not facing than...
20% is added to their attacking strength. For much more information on the many variables that go into melee calculations check out MIL 209.
10. Hexside Modifiers can be combined with Breastworks to increase your protection during which event?
They increase your protection during both events. Hexside modifiers, as opposed to Terrain modifiers, increase your protection during both Fire Combat and Melee. A Terrain modifier only aids you during Fire Combat. View MIL 211 for more information.
11. Defensive structures can be built in many scenarios. But which of the following are you unable to build in any scenario?
You cannot build abatis in any scenario. These structures are added to the scenarios beforehand by the scenario creator. You can build Breastworks in nearly every scenario while Trenches are only available to build in some scenarios. These are covered in MIL 211.
12. When firing from the higher ground which of the following is a true statement:
There is no modifier involved when you are firing offensively from higher ground. The only Fire Combat benefit you get from higher ground occurs when you are fired upon. This usually equates to a 20% modifier which can be doubled when you are two or more elevation levels higher than the attackers. For more info on this view MIL 211.
13. When rebuilding a bridge what percentage of its maximum strength must it be to cross with infantry and a dismounted leader?
A bridge must have a strength of at least 25% to move across infantry and a dismounted leader. For much more information on bridges check out ENG 201.
14. A Supply Wagon with a strength of 400 may resupply how many men?
A Supply Point can resupply 10 men. Therefore, a Supply Wagon with 400 supply points will be able to resupply 4,000 men. For more info on this view ENG 202.
15. What does the Optional Rule "Mixed Organization Penalty" do?
The Mixed Organization Rule penalizes the units sharing the hex from different brigades by subtracting 1 from their morale check. This will make these units 17% more likely to fail a morale check at the end of the turn. You can view ACWGC 201 for more information.