How the Game Works:

The 2023 ACWGC Fantasy Draft will feature eight players drafting from an available pool of 80 Civil War Generals. Each player will have to draft one AC, one CC, two DC’s, and six BC’s. Each team will have a total of ten Generals on it. You may not draft more than the allotted number for each position as stated above (i.e. you may not draft more than one AC).

After the teams are drafted, I will punch them into an A/I controlled scenario where all the troops are equally armed and are all the same quality (C-troops armed with rifles). The battlefield will be a clear field with no modifiers in place. Two teams will face off in each skirmish. Each skirmish will last ten turns. The size of the armies on the field will be 6,000 men apiece. They will be placed 3 hexes from each other and will blast away for ten turns. The more disruptions and routs you have, and the longer it takes units to recover from them, the less likely your chances of winning.

At the end of the skirmish the side that has inflicted the most casualties will win the skirmish. They will be awarded the number of points equivalent to the number of losses they inflicted on their enemies. The losing team will be awarded the number of points equivalent to the number of losses they inflicted on their enemies as well. 100 Additional points will be given to the winner in each skirmish.

EXAMPLE:

Team A inflicts 2,285 losses on Team B. Team B inflicts 1,975 losses on Team A. Team A wins.

Team A earns 2,285 points plus 100 for the victory. They earn a total of 2,385 points.

Team B earns 1,975 points.

Won't the team that goes first have an unfair advantage?

Yes. Because they fire first they will have an advantage. So each skirmish will be ran twice with each side having a chance to move first. The two results will be averaged to determine the winner as notated above.

How do we determine an overall winner?

Each team will play every other team in the league one time. This will be considered the “Regular Season.”

At the end of the Regular Season there will be a one-game play-in skirmish between the 4th and 5th ranked teams, in total points, to battle for the 4th Seed in the Playoffs. The winner will advance to the Playoffs.

The Playoffs will feature a single-elimination tournament.

Seed #1 will play Seed #4

Seed #2 will play Seed #3

The winner of each skirmish will advance to the Championship Battle.

The winner of that will be the 2023 ACWGC Fantasy Draft Champion!

What is the prize? Bragging rights.

How are the Generals ranked?

Each general is given a Command and Leadership rating. The ratings are all equivalent to a numerical value for ranking purposes (A=6, B=5, C=4, D=3, E=2, F=1). The general's overall rating is then the sum of their numerical ratings. (i.e. James McPherson is rated a "C" for Command and a "B" for Leadership. This is equivalent to 9 points (4[C] + 5[B]).

You always have a “twist”. What is it?

History doesn’t always repeat itself. Therefore, each general has been given a chance to either maintain their current ratings, improve them, or drop them. There is also a chance you will draft a general who will be a “bust” and have their ratings plummet, and others who might be a “sleeper” and see their ratings skyrocket.

Let’s use George Thomas and Braxton Bragg as examples.

Thomas is rated a “B” in Command and a “C” in Leadership. He was reliable in battle and was a career soldier. Therefore, he has only a 5% chance to either increase or decrease his current ratings. Reliable generals will have lower probabilities of their ratings changing. Thomas will have only a 2% chance of being a “bust” and having his ratings reduced by 2 grades in both categories. But he will have a 5% chance of being a “sleeper” and having his ratings increased by 2 grades in both categories.

Braxton Bragg is a different story. Bragg is rated a “C” in Command and a “D” in Leadership. Because of his erratic career and personality, you just don’t know what you will get. Bragg has a 20% chance to either increase or decrease his ratings by one grade. He also has an 8% chance of being a “bust” and just a 2% chance of being a “sleeper.”

There will be strategy in your picks.

Possible Strategies

Are AC’s all that important? If the best AC’s are already off the board, should you draft an average instead? Or do you begin filling other needs in your army first and hope you avoid getting stuck with an awful AC in a later round?

Should you draft the BC’s first and trust them to keep your forces from disruption and routing? Or should you draft your high command first and fill out your roster with average or below average brigade commanders in the later rounds?

Do you try to draft an even team and rotate positions each round to draft from?

Lots to consider here!

Drafting Rules

There will be a clock! Once the draft begins each player will be “on the clock” from the moment they get my email putting them on notice it is their turn to pick. Each player will have 24 hours to make a selection. If they fail to do so then they will receive the “Best Available” player on the board automatically which fills their LOWEST tiered position of need (i.e. BC first, then DC, then CC, then AC).

I will update the "Draft Board" with each pick, and each time it is your turn to pick you will receive the latest version of the Draft Board.

There are no trades allowed for either picks or generals. Sorry.

Remember...

This is totally unscientific and just for fun. The ratings were chosen based on each officer's average ratings in the WDS games. The probabilities to improve or fail are just me doing some semi-educated guessing. If you don't like Cadmus Wilcox's ratings... tough cookies :)