The Recruiting Office's
Last Man Standing
Frequently Asked Questions
WHY DON’T WE JUST PLAY THE OTHER SIDE ALL THE TIME?
Most members know the other side of the Club better than their own side. This setup should help to remedy that in some ways. Further, we want a champion from each side, battle tested and victorious, to square off against the best the other side has to offer. All major sports do this including MLB, NBA, NFL, NHL – all have Conference/League Champions who face off in the final title game.
WHICH SCENARIOS WILL WE PLAY?
Whichever scenarios I assign you based on which of the four approved games you and your opponent own. I will email both players at the same time with two scenarios to choose from. The HIGHER seed will select one of the two scenarios while the LOWER seed will have the option of playing as either Union or Confederate in the game. If you do not share any similar titles I will do some shuffling to rearrange a bracket to accommodate.
HOW LONG WILL THE GAMES TAKE?
How fast can you play? The turns for each game will be under 25 for all rounds except the final round where the limit is raised to 40. All rounds of the tournament will have a time limit and participants are encouraged to complete games as quickly as possible.
WHEN WILL THE TOURNAMENT RUN?
This will be determined by the overall number of participants. The goal is to have it finished by January 2022 or February 2022 at latest. More information on this will be released before the tournament starts.
The first round of the tournament will last two months. Each subsequent round of the tournament will also have a time limit. That time limit will be determined after Round One. There will be no extensions on time for combatants as we want to keep the tourney moving forward at all times. The final championship round will have a slightly extended time limit.
WHAT IF A GAME DOESN’T FINISH ON TIME?
Then you will email me the game as it currently stands and I will be the final arbiter of who I think has earned the victory. The only individual who can overrule me is my wife. In other words – unless you want me deciding for you then you better try to get your game completed within the allotted time.
WHAT ABOUT DRAWS?
No Draws. If the game ends in a Draw then whoever is “closest” to a victory in terms of Victory Points is the victor. If it is absolutely even (very unlikely) then the higher seed advances.
YEAH, BUT, WHAT IF…
Remember, this is all for fun and for charity. Don’t take it too seriously or worry about every possible rule and outcome. Just play. Have some fun. Enjoy the challenge and see if you can make it to the top of the mountain!
WHAT IF I DON’T LIKE THE SCENARIO I AM BEING ASKED TO PLAY?
By signing up you are agreeing to play any scenarios and to participate willingly. I know not everyone will be happy with the scenarios they are asked to play but there is absolutely no way to please everyone. Therefore all I can do is find fair scenarios for people to play and hope they have a fun time overall.
WHAT ABOUT OPTIONAL RULES?
They will be the same for every game and set by this office. Why? You have a set time limit to play the game. Negotiating on Optional Rules for a week isn’t a good idea. This way you can jump right into the game and start faster.
HOW ARE PEOPLE SEEDED IN THE TOURNEY?
Based on their OBD point total in the Department of Records when they submit their application for the tourney.
WHY IS RANKING NECESSARY?
Everyone will have to be seeded somewhere in the bracket, right? This way we can pair the newer Members of our Club with the veterans who they might not otherwise meet very often. They may learn a few new tactics or, maybe, teach the old dogs a few new tricks and pull off an upset.
WHERE CAN I VIEW THE BRACKET TO SEE WHO IS LEFT?
The Recruiting Office Website at ACWGC.NET will have a link to all this information on its homepage. Further, updates will be posted in the MDT.
WHAT IF I NEED TO LEAVE THE TOURNAMENT?
Real life issues are always coming up. I totally get that. But anyone who must excuse themselves from the tournament will be eliminated by default. That is not to imply anything negative or any other such nonsense – it is simply to keep the tournament moving forward for all of us still gaming. If you will be gone just a week or two see if your opponent will accommodate by rushing the game to the top of his priority list so you can finish as much of it as possible before your departure. You may even finish it quickly!
WHAT ABOUT UNFORESEEN ISSUES?
If they are unforeseen I can hardly address them beforehand, right? But anything unexpected that occurs will be dealt with as it arises. You can't plan for every variable so I will do the best I can.
As an example the Victory Dialog to the right would declare the game a Draw. But in the tournament the Union would gain the victory. The halfway point between victory and defeat (-300 and 100) is -100 points for the Union. Therefore if the game ends with the Union having more than -100 points they are victorious. If it ends with them having less than -100 points it is a Confederate victory. A final score of -150 would then be a Confederate victory while a score of -50 would be a Union victory.