The Recruiting Office's

Wild West 1862


Rules for the

Wild West 1862 Challenge!

1. Club Rules in Section 5 concerning Gameplay are applicable here.

2. House Rules are allowed between combatants. If you cannot agree on these, I suggest using the traditional Club Rules as a base and starting as soon as possible as there is a time limit.


3. The following Optional Rules will be required of all participants:










This is done to speed up the gaming process and to avoid any potential disagreements over Optional Rules between players. If you do not like the above optional rules I apologize but in order to keep everything moving forward as quickly and smoothly as possible this is necessary.


4. Once the game is completed please contact me at as soon as possible with the result. I will email all players once a month for an update and to check on progress. 


5. Participants can register these games in the DoR as a battle.


6. Grievances - remember this is all for fun! But should you have any major issues please contact and/or President Walt Dortch and we will work to address your concern as quickly as possible. 


7. FUN!!! Remember we are all here to have fun and enjoy what is, as my wife says, a silly hobby. The end goal should always be to have fun, make a new friend, and to enjoy the games. 

8. Scenario selection - I chose the five scenarios I did based on a number of factors such as their length, numbers, playability, and fairness. Some of you will love them and others will hate them. What one Member might consider a perfectly playable and fair scenario another might deem unwinnable and a disaster. Factors such as experience, tactics, and your own positive (or negative) attitude can affect all of this. Before emailing the admin of this tournament to voice your displeasure please remember there are no perfect scenarios


Winning the Wild West 1862 Challenge

1. One side, CSA or USA, will be declared the winner of the Wild West 1862 Challenge. This will be based on the end result for each of the five battles fought. 


Each result will count as points for the victorious side. A Major Victory will count as two points and a Minor Victory as one point. Whichever side, USA or CSA, has the most points in the scenario will win that battle for their side. 

2. The five total results from the five battles will then determine an overall winner in the Challenge. 

ex. The USA wins both HPS/JTS Shiloh scenarios but loses the HPS/JTS Chickamauga battles. The CSA would then win the overall Challenge: 3 games to 2 games. 

3. Draws do not count for, or against, either side. It is in your interest to help your side by, at the least, receiving a Draw if possible. 

4. Games which are NOT completed by December 10 will not count in the challenge UNLESS they are 100% necessary to determine a winner. 

ex. Let's say the USA holds a 10 points to 2 points lead in a scenario. The outcome of the final game will not matter as the best the CSA could hope for is a 10 - 4 result even with a Major Victory. Thus, the games result is a moot point. 

ex. On the other hand if the contest is tied 5 points to 5 points with the scenarios result hanging on the outcome of the game then time may be extended at this discretion of this office.

5. This office reserves the right to alter the victory conditions and timeline if too many games remain unfinished by December 10. In other words - cross that bridge if we come to it. 

How Opponents Are Matched

We will try to match opponents based on their current number of OBD points in the Department of Records. We hope this will avoid instances of very experienced players taking on some of the newer members in the Club. Not that some of our newer members are not capable of beating the old dogs but we'd like to keep opponents playing at their own (theoretical) level.


Below is an example of how opponents would be chosen:


For Scenario A there are 9 volunteers. There are 5 Federals and 4 Confederates who have signed up. 


Mike - 504 OBD

Bill    - 145 OBD

Ted   - 1492 OBD

Jim    - 732 OBD

Frank - 303 OBD


Al      - 1593 OBD

Bob  - 3618 OBD

Joe   - 402 OBD

Alex  - 189 OBD

My first step would be to email around and try to find an additional Confederate volunteer to play. Otherwise the Matchups would be as follows:

Two lowest OBD players from each side -

Bill vs. Alex

The next lowest OBD players from each side -

Frank vs. Joe

The next lowest OBD players from each side -

Mike vs. Al

The next lowest OBD players from each side -

Jim vs. Bob

This would leave Ted without a playing partner unless I was able to wrangle another volunteer from the Confederate side of the Club to take on an additional game. I'd hope "Ted", as a gaming veteran, would understand the need to make sure all newer members are served first and be patient while I try to find a partner for him. 

There is no perfect way to setup opponents so I will do the best I can!


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