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Campaign Overland
Expansion Pack

Welcome to the storage area for new WDS Overland scenarios! There are twenty new scenarios available to play. These range from brand new Equal Force Battles, to re-envisioned Grant vs. Lee encounters, to "what-if" scenarios. I've also included numerous scenarios geared towards those looking for Multiplayer contests. By downloading the file attachment below, you can quickly install all the necessary files to play these scenarios. For tech help you can click here. The full scenario descriptions are listed below. Enjoy!

By clicking on the icon to the left you can download all of the various files you will need in order to play the different scenarios listed below. It is strongly recommended you import all files to your game folders at one time (even if you only wish to play just one of the scenarios).

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Overland Scenarios

Battle of the Wilderness Alternative

!BG 001 - Battle of the Wilderness Alternative
97 Turns
Designed by Blake Strickler

 

Alternate (97 Turns) – May 5, 1864, 7:20am: The first action of the Overland Campaign took place on May 5, 1864, in the tangled thickets of "The Wilderness" a second-growth forest west of Fredericksburg, Virginia. The Battle of Chancellorsville had been fought on the very same ground, one year earlier, and had resulted in the defeat of the Army of the Potomac. The Confederate Army of Northern Virginia is still commanded by the legendary Gen. Robert E. Lee, and the Army of the Potomac is nominally commanded by the victor of Gettysburg, Maj. Gen. George Meade, but accompanying that army is the new commander of all the Union armies, Lt. Gen. U. S. Grant. Lee has convinced President Jefferson Davis to release Pickett's Division from the Richmond Defenses and his division will arrive to take part in the battle. Hoke’s Brigade will also arrive in time to join Early’s Division. The Battle of the Wilderness was about to begin. NOTE: The release schedule and arrival locations for both armies have been optimized to make the game play smoother than originally designed. Victory Point hex values have also been increased to give each side an increased incentive to control the objectives.    TOTAL NUMBERS: USA – 112,273   CSA – 63,776

Meeting Engagement in the Wilderness

!BG 002 - Meeting Engagement in the Wilderness
100 Turns
Designed by Blake Strickler

 

Alternate (100 Turns) – May 5th, 1864 - 6:20 am: This Meeting Engagement version of the Battle of the Wilderness attempts to pay homage to the traditional battle, while also adding gameplay changes to make the battle more fluid and interesting. The game starts an hour earlier than the traditional scenario as both sides are still marching to the battlefield. The onus of attack will be on the Confederates early in the scenario but should switch to the Federals by midday on May 5 due to Victory Hex locations. This battle is going to seem very tough for both sides – and that’s the way it should be. Just achieving a Draw in this battle might feel like a victory to some people. Overall, the Federals outnumber the Confederates nearly 2 to 1. The early momentum will be with the Rebels but as the day progresses that should change. Pickett’s Division has been added to Lee’s army and Hoke’s Brigade has arrived to reinforce Early’s Division.     TOTAL NUMBERS: USA – 112,273   CSA – 63,776

Equal Forces in the Wilderness

!BG 003 - Equal Forces in the Wilderness
107 Turns
Designed by Blake Strickler

 

Alternate (107 Turns) – May 5th, 1864 - 5:00 am: Two Equal Forces with equal numbers, guns, and ratings, collide in the Wilderness. This alternate Wilderness battle is for those looking to refight the battle with an even playing field for both sides. This would make an excellent Multiplayer game to play as a 3 on 3 matchup.    TOTAL NUMBERS: USA – 58,000   CSA – 58,000

Lee Flanks Grant

!BG 004 - Lee Flanks Grant
104 Turns
Designed by Blake Strickler

 

Alternate (104 Turns) – May 5th, 1864 - 5:00 am: Looking for a giant and unpredictable battle with a ton of moving parts? Try this one out.                                       REBEL – Lee would attack first. He persuaded Davis to strip the capital defenses and create a new “army” led by Beauregard. This force rode the rails north to join Lee’s army as quicky and as quietly as possible. During the night of the May 3rd the veterans of the Army of Northern Virginia slipped out of their fortified lines and were replaced by Beauregard’s men at Fredericksburg. Leaving behind only Kershaw’s veteran division with Beauregard, Lee moved with the rest of his army to strike Grant’s flank. Kershaw’s men, the same men who had defended the town in December of 1862, were on familiar ground. With the rest of the army, Lee moved to the northwest to launch an attack over the Rappahannock River against Grant’s right. The crossing would be contested but Lee would force his way across. As the sun rose on the morning of May 5th, all was in place. Hill’s Corps would attack across the river and then turn east to uncover the fords for Ewell’s and Longstreet’s corps. As each ford was uncovered in succession the army’s numbers would swell. With any luck they might even reach Falmouth and link up with Beauregard. Stuart would fight across the river as well and look to get on Grant’s flank and rear. At 5 AM the signal was given and the artillery opened up with a tremendous roar. Tens of thousands of Lee’s men moved forward in unison as only veterans could. But westward from Richard’s Ford, the fords seemed only lightly guarded. Lee’s men cheered as they streamed forward and saw the open fields where thousands of enemy soldiers had been entrenched the day before. The Gods of War smiled south once more.                                                 UNION – Grant’s army was nearly concentrated. After hearing rumors that Lee had consolidated the scattered Rebel forces in Virginia, Grant was reinforced by Sigel’s Department of West Virginia army. These men, along with Burnside’s Ninth Corps, swelled his numbers to over 140,000. He ordered Burnside to replace the Fifth Corps in their positions fronting Fredericksburg, a town Burnside knew only too well. The Fifth Corps would fall back to Aquia and then turn west to begin a flanking maneuver on Lee’s army. With them would be Sheridan’s cavalrymen who were already concentrated at Stafford’s Store and preparing to lead the army forward. Sheridan’s men had only just left the army’s right flank the evening before. Sigel’s arriving force would take over their positions. The first of Sigel’s men, his cavalry, were already in place as Sheridan’s men rode away. But Sigel’s infantry, expected to arrive within the hour, never arrived. Sigel decided to rest his men that night after a long day’s march before reaching their objective. Sigel felt his cavalry division could guard the river for one night and allowed his men to rest in the rear. Stahel, the cavalry commander, was as equally complacent as Sigel. It had been a long hot march, and two taverns up the road beckoned his men as they rode past. Stahel could not deny himself, or his men, any longer. Leaving behind a skeleton thin line of cavalrymen, Stahel and his division rode away from the river for one night’s “French leave.” As the sun rose at 5 AM, the peaceful morning suddenly exploded with cannon fire. On the army’s right flank, where Grant was visiting with Sedgwick, the hammer would fall first. Sheridan, alerted by the cacophony of artillery fire, immediately knew something was horribly wrong and ordered his men to mount up. For Meade, then miles away with Warren at Aquia, the morning was still quiet. The Fifth Corps would begin their march on schedule – 10 AM. Elsewhere along the river, the corps commanders would have to watch their fords for more enemy attacks while also worrying about what was happening on their flank. To Grant, the situation was troubling. Could the army hold against this unexpected onslaught? Thinking back to Shiloh, he knew that time was on his side. Soon the Fifth Corps and Sheridan would arrive. It would be a hard fight today – but he’d lick them tomorrow.                                        NOTE: Stahel’s division begins the battle disrupted as a result of their night of drinking at the local taverns. Morris’s green brigade at Richard’s Ford also begins disrupted as the sounds of the enemy moving over the river in the night had unnerved the untried regiments. There is an EXIT hex available for the Federals to the south. Can Grant possibly attack the weakened lines at Fredericksburg and make his way to Richmond with part of his army? Expect an epic battle from turn one.            TOTAL NUMBERS: USA – 140,997   CSA – 93,527

Battle of Spotsylvania Alternative

!BG 005 - Battle of Spotsylvania Alternative
101 Turns
Designed by Blake Strickler

 

Alternate (101 Turns) – May 8, 1864 – 7:00am: After fighting to a stalemate in the Wilderness, Grant turns right onto the Brock Road instead of retreating as Joe Hooker had done the year before. Grant’s soldiers cheer his move. For many of them, the road leads them to their deaths, but they know it is the beginning of the end of this bloody war. We see a race between Warren's Fifth Corps driving down the Brock Road through Todd's Tavern; and the Confederate First Corps, coming east from Shady Grove Church. Anderson’s First Corps is ahead of schedule. Initially directed to move out at 3 AM, Anderson moves sooner because he finds no place to bivouac in the burning Wilderness, with its thousands of dead and wounded men littering the forest and perishing in the flames. The Yanks are moving for Spotsylvania with their Fifth Corps with only cavalry ahead to slow their advance.  Stuart's Confederate cavalry must trade space for time, fighting a stubborn delaying action until Anderson arrives. Wilson’s Union cavalry division might have raided behind the Confederate lines, but Wilson has opted to hold the crossings over the Ni River and await the infantry to cross in force later in the day. The Battle of Spotsylvania Courthouse begins!    TOTAL NUMBERS: USA – 97,449   CSA – 49,464   

Battle of Spotsylvania Alternative v.1 (Pickett)

!BG 006 - Battle of Spotsylvania Alternative v.1 (Pickett)
101 Turns
Designed by Blake Strickler

 

Alternate (101 Turns) – May 8, 1864 – 7:00am: After fighting to a stalemate in the Wilderness, Grant turns right onto the Brock Road instead of retreating as Joe Hooker had done the year before. Grant’s soldiers cheer his move. For many of them, the road leads them to their deaths, but they know it is the beginning of the end of this bloody war. We see a race between Warren's Fifth Corps driving down the Brock Road through Todd's Tavern; and the Confederate First Corps, coming east from Shady Grove Church. Anderson’s First Corps is ahead of schedule. Initially directed to move out at 3 AM, Anderson moves sooner because he finds no place to bivouac in the burning Wilderness, with its thousands of dead and wounded men littering the forest and perishing in the flames. The Yanks are moving for Spotsylvania with their Fifth Corps with only cavalry ahead to slow their advance.  Stuart's Confederate cavalry must trade space for time, fighting a stubborn delaying action until Anderson arrives. Wilson’s Union cavalry division might have raided behind the Confederate lines, but Wilson has opted to hold the crossings over the Ni River and await the infantry to cross in force later in the day. The Battle of Spotsylvania Courthouse begins!    TOTAL NUMBERS: USA – 97,449   CSA – 55,754    NOTE: In this alternate version, Pickett’s Division arrives on the second day of battle to reinforce Lee, and Hoke’s Brigade is present with Early’s Division.

Cavalry Battle at Yellow Tavern

!BG 007 - Cavalry Battle at Yellow Tavern
25 Turns
Designed by Blake Strickler

 

Alternate (25 Turns) – May 8, 1864 – 7:00am: Early on May 9th, Sheridan swung his cavalry corps east from Spotsylvania Courthouse and headed south towards Richmond with the intention of drawing J.E.B. Stuart and the rebel cavalry after him--and hopefully forcing them into a fight. On May 11th, Stuart and Sheridan collided seven miles north of the Confederate Capitol at Yellow Tavern.  Historically, the Rebel cavalry suffered a major defeat at Yellow Tavern, and Stuart was mortally wounded.  This scenario finds the opposing cavalry forces on a collision path just before the Battle of Yellow Tavern.  The fate of Richmond lays in the balance.  Can Sheridan defeat Stuart's cavalry and capture Richmond?  Or will Stuart add to his already legendary reputation and turn defeat into victory by thwarting Sheridan's intentions?   NOTE: This version of the battle includes two extra cavalry divisions dispatched from the reserve units in Richmond to assist Stuart. Each side has the same number of cavalry units on the field, but the Federals have more men overall. There is an Exit Hex available for each side. The Federals can reach Yellow Tavern first, but only if they hurry.    TOTAL NUMBERS: USA – 15,016   CSA – 13,052

Battle of the North Anna

!BG 008 - Battle of the North Anna
101 Turns
Designed by Blake Strickler

 

Alternate (101 Turns) – May 23, 1864 – 7:00am: After the grueling battles at the Wilderness and Spotsylvania, Grant finally cut loose from the mud and blood to flank Lee's Army out of its trenches.  On the evening of May 20, Hancock's 2nd Corps led off, headed roundabout for the North Anna River. Despite a good head start, the Federals found themselves losers in the race. On May 23, as they probed toward the river, they encountered Confederate outguards shadowing their movements. When they finally reached the river, they encountered Lee’s army already in front of them – though not yet entrenched. Can Grant attack Lee and push him into the river? Or will the limited room for maneuver benefit the smaller Confederate army too much? Grant must decide whether to attack or keep moving to outflank Lee and try again elsewhere.   TOTAL NUMBERS: USA – 89,124   CSA – 44,246

Battle of the North Anna v.1

!BG 009 - Battle of the North Anna v.1
51 Turns
Designed by Blake Strickler

 

Alternate (51 Turns) – May 24, 1864 – 4:00am: Dawn.  Lee's plan to split the Union army had worked.  The wedge created by Lee's infamous "inverted V" position had tricked Grant into crossing the North Anna River on either side of the Confederate position.   Warren's V Corps and Wright's VI Corps had crossed the North Anna to the west of AP Hill’s entrenched Confederates, while Hancock's II Corps had crossed the river to the east.  Burnside’s IX Corps was divided between numerous points. The Army of Northern Virginia and two river crossings separated between Grant's two wings.  Hancock's Corps was in a particularly vulnerable position.  But alas, the opportunity to strike a devastating blow at Hancock drifted away into history when Lee became incapacitated by dysentery. But "what if" Lee's health had not kept him from his duties?  Lee had nearly 35,000 troops with which he could "strike them a blow".  Could he have trapped and destroyed Grant's best Corps at the North Anna River?  The unexpected attack by Lee has caught the II Corps unprepared and they begin the battle disrupted.  Their front-line artillery batteries are emplaced as their horses are currently in the rear being fed and watered when the attack comes.  Lee has kept only a skeleton line on his left confronting the bulk of Grant’s force.  Lee has pulled Hill’s largest division from the left to join in the main attack on Hancock.  Does Grant attack Hill to relieve the pressure on Hancock?  Or does he try another tactic to relieve Hancock or possibly reinforce him?    TOTAL NUMBERS: USA – 90,033   CSA – 46,356

Battle of the Pamunkey

!BG 010 - Battle of the Pamunkey
104 Turns
Designed by Blake Strickler

 

Alternate (104 Turns) – May 28, 1864 – 5:00am: (TWO-DAY VERSION) Two of Sheridan’s divisions, and a division from the Sixth Corps, have flanked Lee’s army and secured two crossings over the Pamunkey River. With the rest of Grant’s army still miles away, Lee sees this as a golden opportunity to attack an isolated part of Grant’s army. Pulling his men out of their trenches, Lee has moved his whole force to attack Sheridan’s men before the main body of Grant’s army can arrive to save them. For the Federals, can Sheridan and the infantry hold the crossings – or even survive the morning? Sheridan’s third division is riding as fast as they can to reinforce their comrades, and Wright’s Sixth Corps is not far behind them. The race is on!   TOTAL NUMBERS: USA – 104,248   CSA – 54,566

Battle of the Pamunkey v.1

!BG 011 - Battle of the Pamunkey v.1
162 Turns
Designed by Blake Strickler

 

Alternate (162 Turns) – May 28, 1864 – 5:00am: (THREE-DAY VERSION) Two of Sheridan’s divisions, and a division from the Sixth Corps, have flanked Lee’s army and secured two crossings over the Pamunkey River. With the rest of Grant’s army still miles away, Lee sees this as a golden opportunity to attack an isolated part of Grant’s army. Pulling his men out of their trenches, Lee has moved his whole force to attack Sheridan’s men before the main body of Grant’s army can arrive to save them. For the Federals, can Sheridan and the infantry hold the crossings – or even survive the morning? Sheridan’s third division is riding as fast as they can to reinforce their comrades, and Wright’s Sixth Corps is not far behind them. The race is on!   NOTE: This version adds a third day to the battle and includes Hoke’s Division. TOTAL NUMBERS: USA – 104,248   CSA – 61,757

The Final Showdown

!BG 012 - The Final Showdown
49 Turns
Designed by Blake Strickler

 

Alternate (49 Turns) – June 15, 1864 – 5:00am: After six weeks of constant maneuvering and a number of pitched battles, the two armies remain battlefield worthy – just barely. Heavy losses in both armies have left units decimated. The Federals have filled their ranks with thousands of converted artillerymen. But for Lee, the replacements have been far fewer. Grant has crossed the James River in an attempt to steal a march on Lee and capture Petersburg. But Lee anticipated his move and is ready. With no more room to retreat, Lee must defeat Grant now or be pushed back into the defenses of Petersburg. Once besieged, Lee would lose all initiative and the end would only be a matter of time. Grant has crossed the James with his three most veterans corps. Confronting them are Lee’s veterans – fewer in number but still full of fight. The two armies come together once more – each hoping to definitively defeat the other at long last.   TOTAL NUMBERS: USA – 60,946   CSA – 42,644

The Final Showdown v.1

!BG 013 - The Final Showdown v.1 (Hoke’s Division)
49 Turns
Designed by Blake Strickler

 

Alternate (49 Turns) – June 15, 1864 – 5:00am: After six weeks of constant maneuvering and a number of pitched battles, the two armies remain battlefield worthy – just barely. Heavy losses in both armies have left units decimated. The Federals have filled their ranks with thousands of converted artillerymen. But for Lee, the replacements have been far fewer. Grant has crossed the James River in an attempt to steal a march on Lee and capture Petersburg. But Lee anticipated his move and is ready. With no more room to retreat, Lee must defeat Grant now or be pushed back into the defenses of Petersburg. Once besieged, Lee would lose all initiative and the end would only be a matter of time. Grant has crossed the James with his three most veterans corps. Confronting them are Lee’s veterans – fewer in number but still full of fight. The two armies come together once more – each hoping to definitively defeat the other at long last.   NOTE: This scenario includes Hoke’s Division. Victory Points have been adjusted and the battle begins as a Draw.   TOTAL NUMBERS: USA – 60,946   CSA – 50,335

The Final Showdown v.2

!BG 014 - The Final Showdown v.2 (Reinforced Armies)
107 Turns
Designed by Blake Strickler

 

Alternate (107 Turns) – June 15, 1864 – 5:00am: After six weeks of constant maneuvering and a number of pitched battles, the two armies remain battlefield worthy – just barely. Heavy losses in both armies have left units decimated. The Federals have filled their ranks with thousands of converted artillerymen. But for Lee, the replacements have been far fewer. Grant has crossed the James River in an attempt to steal a march on Lee and capture Petersburg. But Lee anticipated his move and is ready. With no more room to retreat, Lee must defeat Grant now or be pushed back into the defenses of Petersburg. Once besieged, Lee would lose all initiative and the end would only be a matter of time. Grant has crossed the James with his whole Army of the Potomac. Confronting them are Lee’s veterans – fewer in number but still full of fight. Lee has been reinforced by reserve garrison forces under Beauregard. The two armies come together once more – each hoping to definitively defeat the other at long last.   NOTE: This scenario includes all of Beauregard’s Fourth Corps. Victory Points have been adjusted and the battle begins as a Draw.   TOTAL NUMBERS: USA – 79,687   CSA – 62,070

The Final Showdown v.3

!BG 015 - The Final Showdown v.3 (Butler Arrives)
107 Turns
Designed by Blake Strickler

 

Alternate (107 Turns) – June 15, 1864 – 5:00am: After six weeks of constant maneuvering and a number of pitched battles, the two armies remain battlefield worthy – just barely. Heavy losses in both armies have left units decimated. The Federals have filled their ranks with thousands of converted artillerymen. But for Lee, the replacements have been far fewer. Grant has crossed the James River in an attempt to steal a march on Lee and capture Petersburg. But Lee anticipated his move and is ready. With no more room to retreat, Lee must defeat Grant now or be pushed back into the defenses of Petersburg. Once besieged, Lee would lose all initiative and the end would only be a matter of time. Grant has crossed the James with his entire Army of the Potomac. Waiting for him is Butler with his Tenth Corps of the Army of the James. Butler’s other corps is still a day away from the battlefield. Confronting them are Lee’s veterans – fewer in number but still full of fight. Lee has been reinforced by reserve garrison forces under Beauregard as well as an emergency force of poorly trained local militia and volunteers. The two armies come together once more – each hoping to definitively defeat the other at long last.   NOTE: This scenario includes all of Beauregard’s “Corps” along with the two corps of Butler’s Army of the James.   TOTAL NUMBERS: USA – 112,506   CSA – 68,902

Equal Force Battle

!BG 016 - Battle at Yellow Tavern
49 Turns
Designed by Blake Strickler

 

Equal Force Battle (49 Turns) – May 5, 1864 – 5:00am: Two identical forces are moving towards one another north of Richmond. A major battle will take place around Yellow Tavern. Each side has multiple exit hexes on the opposite side of the map. This is ideally suited for a Multiplayer 3 on 3 Game.   TOTAL NUMBERS: USA – 65,000   CSA – 65,000

Equal Force Battle v.1

!BG 017 - Battle for the Mountains
104 Turns
Designed by Blake Strickler

 

Equal Force Battle (104 Turns) – May 5, 1864 – 5:00am: Two identical forces are going to grapple around a mountain chain near Gordonsville. This is best suited for one vs. one play. This battle develops slowly as a meeting engagement and then grows in intensity.  TOTAL NUMBERS: USA – 65,000   CSA – 65,000

Equal Force Battle v.2

!BG 018 - Battle of Blackwater Swamp
104 Turns
Designed by Blake Strickler

 

Equal Force Battle (104 Turns) – May 5, 1864 – 5:00am: Two identical forces are moving towards one another on either side of Blackwater Swamp. Each side has multiple exit hexes on the map and there are objective hexes in the center of the map. This is ideally suited for a Multiplayer 3 on 3 Game.   TOTAL NUMBERS: USA – 65,000   CSA – 65,000

Equal Force Battle v.3

!BG 019 - Meeting Engagement in Prince William County
110 Turns
Designed by Blake Strickler

 

Equal Force Battle (110 Turns) – May 5, 1864 – 4:00am: Two identical forces are moving towards one another in Prince William County. This meeting engagement style battle will begin slowly as the two sides accumulate forces over the course of the battle. This setup is best suited for a 1 on 1 game.   TOTAL NUMBERS: USA – 65,000   CSA – 65,000

Equal Force Battle v.4

!BG 020 - Battle for Prince William County
110 Turns
Designed by Blake Strickler

 

Equal Force Battle (110 Turns) – May 5, 1864 – 4:00am: Two identical forces are moving towards one another in Prince William County. This big two-day battle will allow both sides a lot of freedom of movement as they march across the map to confront one another. The large objective hexes on the ends of the map will likely only be reachable by cavalry raids or a bold infantry strike. This is ideal for either 1 on 1 or Multiplayer Games.   TOTAL NUMBERS: USA – 65,000   CSA – 65,000

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